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JMIR Serious Games ; 10(1): e33459, 2022 Feb 16.
Artículo en Inglés | MEDLINE | ID: mdl-35171103

RESUMEN

BACKGROUND: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. OBJECTIVE: In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism. METHODS: To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game. RESULTS: Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism. CONCLUSIONS: In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg.

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